Oh hi!

I'm a UX designer who's spent over 10 years turning ambiguous problems into products people actually use.

​

I'm also a friend, a wife, a mom to twins and 2 furballs, a hobbyist woodworker and cartoonist, and a lifelong lover of all things design.

Headshot portrait of me! Lauren :)

I’ve always been drawn to design…

From the age of 5, I was mesmerized watching my parents bring my favorite characters, like Barney, to life on paper.

Hand-drawn sketch of myself interior decorating a Barbie house

In grade school — longer than I'd like to admit — my friend and I swapped playing with Barbies for designing their spaces.

​

In college, while officially pursuing a design degree, I unofficially spooked my parents with a giant plastered onion slowly taking over my dorm room. I eased their concerns (a tad) by winning a few design awards.

At my first job, at Yum! Brands, my boss helped me choose between development and design. I picked design — but development's logic and problem-solving stuck with me, and it still shapes how I work today.

​

At TOMS Shoes, I heard the term "UX" for the first time and was hooked. I took a class, sharpened my discipline, and shifted my focus from the aesthetics of digital design to the full experience of the user.

​

In jobs since — startups and Atlassian — I found my footing as a strategic design partner, using both qualitative and quantitative data to shape direction, running scrappy experiments to test my assumptions before investing in craft, and saving delight for where it's earned.

​

Now — I’m excited to create meaningful, thoughtful software that actually helps people, not just adds to the noise.

Hand-drawn sketch of my cat and dog lounging

Outside of work, I'm hanging with my husband, our twins, and our little furballs. When I find the time, I'm lifting weights and making things with my hands — woodworking, drawing cartoons — or indulging in horror movies, competitive reality TV, and comedy shows with friends. I'm still leveling up my interior design game — from Barbie dream houses as a kid, to my own place now.

Say hello!

Oh hi!

I'm a UX designer who's spent over 10 years turning ambiguous problems into products people actually use.

​

I'm also a friend, a wife, a mom to twins and 2 furballs, a hobbyist woodworker and cartoonist, and a lifelong lover of all things design.

Headshot portrait of me! Lauren :)

I’ve always been drawn to design…

From the age of 5, I was mesmerized watching my parents bring my favorite characters, like Barney, to life on paper.

Hand-drawn sketch of myself interior decorating a Barbie house

In grade school — longer than I'd like to admit — my friend and I swapped playing with Barbies for designing their spaces.

​

In college, while officially pursuing a design degree, I unofficially spooked my parents with a giant plastered onion slowly taking over my dorm room. I eased their concerns (a tad) by winning a few design awards.

At my first job, at Yum! Brands, my boss helped me choose between development and design. I picked design — but development's logic and problem-solving stuck with me, and it still shapes how I work today.

​

At TOMS Shoes, I heard the term "UX" for the first time and was hooked. I took a class, sharpened my discipline, and shifted my focus from the aesthetics of digital design to the full experience of the user.

​

In jobs since — startups and Atlassian — I found my footing as a strategic design partner, using both qualitative and quantitative data to shape direction, running scrappy experiments to test my assumptions before investing in craft, and saving delight for where it's earned.

​

Now — I’m excited to create meaningful, thoughtful software that actually helps people, not just adds to the noise.

Hand-drawn sketch of my cat and dog lounging

Outside of work, I'm hanging with my husband, our twins, and our little furballs. When I find the time, I'm lifting weights and making things with my hands — woodworking, drawing cartoons — or indulging in horror movies, competitive reality TV, and comedy shows with friends. I'm still leveling up my interior design game — from Barbie dream houses as a kid, to my own place now.

Say hello!

Oh hi!

I'm a UX designer who's spent over 10 years turning ambiguous problems into products people actually use.

​

I'm also a friend, a wife, a mom to twins and 2 furballs, a hobbyist woodworker and cartoonist, and a lifelong lover of all things design.

Headshot portrait of me! Lauren :)

I’ve always been drawn to design…

From the age of 5, I was mesmerized watching my parents bring my favorite characters, like Barney, to life on paper.

Hand-drawn sketch of myself interior decorating a Barbie house

In grade school — longer than I'd like to admit — my friend and I swapped playing with Barbies for designing their spaces.

​

In college, while officially pursuing a design degree, I unofficially spooked my parents with a giant plastered onion slowly taking over my dorm room. I eased their concerns (a tad) by winning a few design awards.

At my first job, at Yum! Brands, my boss helped me choose between development and design. I picked design — but development's logic and problem-solving stuck with me, and it still shapes how I work today.

​

At TOMS Shoes, I heard the term "UX" for the first time and was hooked. I took a class, sharpened my discipline, and shifted my focus from the aesthetics of digital design to the full experience of the user.

​

In jobs since — startups and Atlassian — I found my footing as a strategic design partner, using both qualitative and quantitative data to shape direction, running scrappy experiments to test my assumptions before investing in craft, and saving delight for where it's earned.

​

Now — I’m excited to create meaningful, thoughtful software that actually helps people, not just adds to the noise.

Hand-drawn sketch of my cat and dog lounging

Outside of work, I'm hanging with my husband, our twins, and our little furballs. When I find the time, I'm lifting weights and making things with my hands — woodworking, drawing cartoons — or indulging in horror movies, competitive reality TV, and comedy shows with friends. I'm still leveling up my interior design game — from Barbie dream houses as a kid, to my own place now.

Say hello!